﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Speech.Synthesis;

namespace Infrastructure.WpfClient.Controls
{
    /// <summary>
    /// Interaction logic for TextBlockSpeech.xaml
    /// </summary>
    public partial class TextBlockSpeech : UserControl
    {
        public TextBlockSpeech()
        {
            InitializeComponent();
        }


        public string Text
        {
            get { return (string)GetValue(TextProperty); }
            set { SetValue(TextProperty, value); }
        }

        // Using a DependencyProperty as the backing store for Text.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(TextBlockSpeech), new UIPropertyMetadata(""));

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            SpeechSynthesizer synthesizer = new SpeechSynthesizer();
            PromptBuilder pb = new PromptBuilder();
            pb.AppendText(this.Text);
            synthesizer.Speak(pb);
        }        
    }
}
